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Kendama Trick Dojo

Find Your Next Trick, Master the Form

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App Store Metadata

Name
Kendama Trick Dojo
Subtitle
AI Match to Your Next Real Trick
Category
Games
Privacy Policy URL
https://seadice.win/privacy/kendama-trick/
Promotional Text
Tell the AI your rough skill level and which part of the kendama keeps beating you - missing the ozara (big cup), the kozara (small cup), the kensaki (spike), or breaking the moshikame chain - and it matches you to a real named trick to practice next, along with the correct grip and swing form drawn from Japan's traditional kendama teaching lineage.
Description
A kendama looks simple - one ball (tama), one handle (ken) with a big cup, a small cup, a middle cup, and a spike - but almost every beginner stalls at the same handful of sticking points, and generic "just practice more" advice doesn't tell you what to actually change. The Japan Kendama Association's own kyu/dan grading curriculum exists precisely because progress depends on drilling specific tricks in a specific order, not random repetition. Kendama Trick Dojo turns your own sticking point into a way into that curriculum. Describe your rough skill level and which part keeps missing - the ozara, the kozara, the kensaki, or the moshikame base-to-cup chain - and the AI matches you to a real named trick appropriate to that level: the moshikame rhythm itself, toudai (the lighthouse, balancing the ball on the spike), hikouki (the airplane, balancing the ken sideways on the ball), or tomeken (landing the ball cleanly onto the spike). Each match explains the grip that trick actually depends on - sagete mochi (the low, relaxed down-grip) versus holding the ken more vertically for spike tricks - and the specific swing-and-catch timing that separates a clean landing from a lucky one, so you're drilling the fix instead of just repeating the miss.
Keywords
kendama,kendama tricks,moshikame,toudai,japanese toy,skill toy,kendama association,ken and ball,japan folk toy,ai

Key Features

01

Describe your skill level and sticking point for an AI match to a real named trick

02

Covers moshikame, toudai (lighthouse), hikouki (airplane), and tomeken (spike landing)

03

Explains the specific grip - sagete mochi or a vertical ken hold - each trick depends on

04

Breaks down swing-and-catch timing based on the Japan Kendama Association's own curriculum order

05

Saves your practice matches to a personal trick log

About Ads

This app displays ads via Google AdMob, including a banner at the bottom of the screen. Free AI generations are limited to 5 per day; once that limit is reached, watching a rewarded video ad unlocks 3 additional generations. The text you enter is sent to Anthropic's Claude API solely to generate your match and is not permanently stored on our servers.

Roadmap

Why This App

Most kendama tutorials online jump straight to trick names without connecting them to a beginner's actual sticking point, so people practice the wrong thing and stall. Kendama Trick Dojo is grounded in the real named tricks, grips, and grading order used by Japan's own kendama teaching tradition, turning "I keep missing" into a specific next trick and a specific form fix.